Yesterday I uploaded the new version 1.2 of the library FXUtil for inverse kinematics with JavaFX Script.
Today the JavaME SDK 3.0 was released. Congratulations to the whole team!
The JavaME SDK enables profiling of JavaFX Mobile applications. This post explains how it is done.
Today’s post focuses on optimizations for the core JavaFX runtime.
The fourth part of my series about best practices for JavaFX Mobile Applications focuses on image loading.
Yesterday was probably the best day of my (admittedly short) life as a blogger. Mike’s Weblog made it into the Popular Blogs section at blogs.sun.com. Today I share a little tutorial-teaser to play with.
I just uploaded a new version of my library for inverse kinematics with JavaFX Script. It is now compatible with the JavaFX 1.1 SDK. You can download it from www.fxutil.com.
Part 3 of my series with tips how to improve performance and reduce footprint of JavaFX Mobile applications.
Part 2 of my series with tips how to improve performance and reduce footprint of JavaFX Mobile applications.
This is the first part of a little series about lessons we have learned while preparing the release of JavaFX Mobile and give some hints how to improve the performance of JavaFX Mobile applications.